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Scion: God

Created by Onyx Path - Scion: God Crowdfunding Campaign

Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

Latest Updates from Our Project:

Manuscript Preview #2
over 1 year ago – Tue, Oct 25, 2022 at 03:53:23 AM

Hello Scions,

As we finish up Week 1 and slide into Week 2, it's time for our second manuscript preview. This will be the last one that's shared in a "general" update - going forward, the links to the manuscript previews will be in a special area of the update that is accessible to backers only on the website. It's all part of the development process that BackerKit is taking with their new platform. As we've mentioned, it's still in beta testing, and a special Backers-only section is something that Onyx Path requested and will be test-driving next week.

For now, though, let's dig into the next chapter of Scion: God!



Manuscript Previews

Over the next 3 weeks as we explore this ultimate stage for our Scions, we’ll be previewing the complete approved draft manuscript for Scion: God. The first few manuscript downloads will be posted in an update just like this! Eventually, in another week, we'll have them behind a Backers-only wall so that you'll have to be a supporter of this project to read them. I'll talk more about that next week. For now, you can find the first manuscript preview below...

Manuscript Preview Downloads

  1. Scion: God Manuscript Preview 1 - Introduction and Storyguiding <Link> 
  2. Scion: God Manuscript Preview 2 - Game of Immortals <Link>


Upcoming Preview Schedule

  • Scion: God Manuscript Preview 3 - Pantheons - coming November 1
  • Scion: God Manuscript Preview 4 - Purviews - coming November 8
  • Scion: God Manuscript Preview 5 - Overworlds + Antagonists - coming November 15

Over the next 3 weeks, we’ll be able to download all of the chapters contained within this book. There’s a lot of content, but as outlined above, it’ll be coming out in digestible sections. By the end of this campaign, we’ll have posted every word in the current manuscript – you’ll be able to read along and see exactly what this book contains and how it’s put together before the campaign concludes and before any payments are processed!

That said, note that these documents are previews of the current draft manuscript – the document in its latest, approved form. This may not be the final form after any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: Scion: God Feedback Form <Link>



To further discuss what you’ve read in today’s manuscript preview, feel free to join in on our Discussion post on the website.

You may also be able to get further insight and possibly some in-depth conversation at these Onyx Path discussion zones:


Lots of great stuff in this section! Let's keep the campaign rolling! Please remember to spread the word on your social media and in your social circles, and let's see if we can't unlock another Stretch Goal!

#ScionGod

Sneak Peek: Divine Rule
over 1 year ago – Sun, Oct 23, 2022 at 07:18:10 AM

Hello Scions,

Our next manuscript chapter will be available on Tuesday, October 25th. Chapter Two: Game of Immortals will talk about what comes after Apotheosis, outlining three possible venues for the godly Scion characters to express their newfound power. To whet our appetites, we're going to have a sneak peek at some bits from that chapter today!

And, with just over 50% of the votes, backers have asked to preview the Divine Rule section of this chapter!




Scion: God
elevates Scions to true Godhood, granting them a new perspective on The World’s treasures and troubles. On the one hand, becoming a God represents a character ascending to lofty heights of cosmic power and influence, able to shake the firmament with their word and will. On the other hand, Gods feel the grip of Fate more tightly, and many act in The World only subtly to prevent themselves from becoming bound in chains of myth. 

To that end, Scion: God offers three main venues for Gods to interact with one another and The World — Incarnations, divine rule, and cults and religion. Collectively, these three venues form the Game of Immortals, giving structure and momentum to Godly chronicles.

Divine Rule
provides a framework for the far-reaching plans of the Gods as they jockey for position within the Overworld. Rather than relying on their Skills and Attributes, divine rule centers the action on a God’s Purviews, Callings, and Legendary Titles, using them as tools to construct Realm-shaping miracles. Plans enacted through Divine Rule operate at a vast and ambiguous timescale, often tying up a God’s free Legend for days, weeks, or more as they work to address large-scale change in their divine Realms. 


Divine Rule

Prosaic actions within a divine realm are as effortless or strenuous as its divine inhabitants wish them to be. A God of the Hunt provides venison, fowl, and fixings for their guests’ dinner as easily as breathing, a reflexive-action without the need for agency or thought. A divine architect raises enormous palaces as a matter of an afternoon’s interest. Mundane concerns exist utterly within control of the divine unless they wish it otherwise. 

Mechanically, Gods and characters of similar Legend may choose to succeed at mortal trivialities unless they wish to make sport of it. In a Realm they are native to or familiar with, this includes any additional effects generated by Stunts or exceptional successes.  In The World or unfamiliar Realms, Gods always act at Scale 5 (with Legend 12 Gods acting at Scale 6), but may choose to succeed effortlessly by spending a point of Momentum when confronted with challenges or opponents of Tier 1 or lower. If they do so, they succeed with a number of successes sufficient to overcome Difficulty and any Complication present, with additional successes for Stunts equal to their Legend should the scene require it. However, intervening in The World in such a way risks the serious Fatebinding and warping of divine nature that full Gods are prone too, so most avoid it if at all possible, resorting to Incarnating instead.

Similarly, a God might choose for many reasons to allow a legitimate contest between their interests and that of a less powerful competitor to occur. Barring opposition of Godly tier, however, such contests are always at the God’s sufferance.  There’s always time to turn Arachne into a spider, or for Sun Wukong to destroy the basketball court in a single bombastic dunk. Even when opposed by otherwise powerful individuals such as Demigods or mighty denizens, Gods enjoy Scale 5 before the use of specific Boons or other abilities. Even if a precocious human, denizen, or Demigod would inflict lasting harm on a God, outside of very specific circumstances (such as the conclusion of a Demigod’s struggle for a Mantle), a God can choose to withdraw to a familiar Otherworld and restore any passing insults to their form by the end of the episode. 

True omnipotence is rare in Scion’s World, however. Should beasts of famine and omens of hunger sweep across the hunter’s realm, even they might struggle to feed their friends. No matter how fabulous the architect’s sprawling palace processions are, if their otherworldly home is hostile to structures built on mortal scale, they may watch their buildings swallowed up by hostile landscapes in as little time as they built them. And if the divine rulers of the realms oppose the feeding and housing of guests, venison and spacious heavenly penthouses alike may go unused.  Solving Realm-scale problems, making major and lasting changes, and opposing Gods or similar powers requires more than just being divine. 

Divine Sinews: Approaches to Omnipotence 

No matter a God’s particular interests, abilities, or eccentricities, Legend imbues them with mythic power and allows divine intent to become world-shaking action. The Mantle of a God gives them many ways to do this, channeling their power through the resonant aspects of their identity. This requires attention and effort, which even the greatest of beings eventually have in (at least temporarily) limited supply. 

Actions at the level of divine rule can solve problems, create wonders, and trounce all but the greatest enemies in short order. A God spends or Imbues Legend according to the approach and action they’re taking, the total of which is referred to as their effect. Complications at this level demand an additional expenditure of effect when a God undertakes a divine rule action unless they accept the Complication’s consequences. Stunts in Divine Realm play require the investment or expenditure of Legend instead of successes, imbued or spent as the action and stunt dictate, which do not normally count towards an action’s effect.

Resolution takes place in a narrative scene or procedural action as appropriate. Sometimes, Herakles’s moving suddenly erupting mountains accompanies a harried conversation to find out why in The World Pele is visiting and demands a scene. Other times, the Olympian might move the new burning peaks between scenes if the Akua is no longer present to talk to.   And sometimes, it involves multiple dramatic scenes as Herakles simultaneously tries to avoid volcanic calamity, Pele’s divine wrath, and a diplomatic incident he desperately wants to avoid. 

By Will Alone: Divine Fiat

A God may apply brute will, driving mythical force before them like a bludgeon. Their desires will be fulfilled: “how” is an unnecessary afterthought. 

Divine Fiat is the least efficient approach; the God spends the Legend they put towards the task, one-for-one. They cannot reclaim it and must wait to regain it normally.

This is the least subtle approach; the rulers of the Divine Realm the God is acting in, the masters of any Purviews they are affecting, and any nearby Gods will be aware exactly of what the God has done, and even lesser nearby beings will be aware that they’ve done something. A God who attempts to avoid detection when using divine fiat must spend an additional point of Legend.

This is the least focused approach. Without additional benefits from Callings, Purviews, or Titles, even a Legend 12 divine ruler gets only the effect they put into the brute force approach and no more: Zeus spending 1 Legend to raise a mountain might see it knocked down by an irate, newly minted godling spending 1 in return, despite his otherwise vaunted status. 

Marvels, Mysteries, and Miracles: Miraculous Investment

A God’s command over their Purviews provides powerful and long-lasting changes to their divine realms. Their mastery of individual might calls upon and reinforces the power of an even wider concept. 

Miraculous investment is an efficient and focused approach. The God Imbues a Purview with Legend to command a result, such as draping an otherworldly forest with continual night through the Darkness Purview, or calling upon Journeys to connect the disparate parts of a shifting realm. When used to create, modify, or destroy Realm Conditions, they create an additional point of value (so spending 3 Legend to create the Realm Condition “A Forest in Shadow” would create a 4-point Condition). If using an inherent Purview, they create an additional free point of value (so if that were from an Innate Darkness Purview, it would create a 5-point Condition). Miraculous investment has access to the following Stunt when creating Realm Conditions

Impress Upon Worlds (1s): If you spent Legend to create a Realm Condition, it immediately becomes a permanent feature of the Realm. Those trying to remove or interfere with it must use similarly permanent means (such as arc-length Imbued Legend or uses of similar Stunts) to have any effect.

Miraculous investment is not subtle. Anyone with the Purview used in the same Divine Realm will know of the act, as will masters of the purview, unless the God takes steps to avoid detection — either through Realm Conditions that obscure them or engaging in Divine Opposition against those looking at them.

A God may have one miraculous investment Imbued for most purviews they have access to, while each Innate Purview may have up to three. 

Unity and Effort: Working Together

Two or more Gods can combine their efforts, each contributing Legend and effect to the final result. Additional Gods can use any approach they like, but must follow that approaches limitations and drawbacks. Similarly, any participating character can purchase Stunts or buy off Complications, but must pay separately to fuel them. 

How Do I Do It Summary


Doing things on a divine scale requires Effect which you generate through various approaches, usually spending or imbuing Legend through the approach. Effect determines how big, effective, and hard to oppose your action is. 

Your approach determines how you do something on a divine scale. Approaches differ in what they require to work, as well as what additional abilities they offer or costs they require. 
  • Divine Fiat: You do it with the expenditure of raw divine power. Just spend Legend, and gain that much Effect. However, it’s obvious on a divine scale, and expensive, since you always have to spend Legend. 
  • Miraculous Investment: You call upon your power over a Purview to act through miracles related to that Purview. Imbue Legend, mark the applicable Purview, and gain that much effect. It’s especially good at propagating Purviews: If you’re making an ongoing Realm Condition, gain an extra point of Effect, and you have access to a stunt to make permanent realm changes. However, it’s notable both to local divinities and masters of the Purview. Each Purview can only support one investment at a time. You’re better with your Innate Purview, which gives you another additional point for Effect or Stunts when making Realm Conditions, and which can support up to 3 investments. 
  • Working Together: Multiple Gods can contribute Effort to a task or action, but each must abide by the limits of the approach they choose and pay any relevant costs. 




Problem Variations and Common Complications

Simple problems can be quickly solved by Gods without taxing the divine energies too seriously. No matter their rating, if a God imbued Legend to solve them, they may reclaim their Legend and any other committed resources at the end of the episode. 

Complex problems represent pervasive or widespread issues, such as realm-wide outbreaks of divine pests, magical malcontent rapidly spreading through realm inhabitants, or multiple fronts of apocalyptic weather. Divine efforts must overcome each component’s individual rating separately to avoid the problem continuing and spreading.

Persistent problems reoccur every arc. Whether endemic to the otherworld they occur in, a continuing consequence of the realm’s relationship to The World, or terrible issues inflicted by an outside force, solving them won’t stop them from reoccurring next arc. Still, if the bureaucracy’s “loafing problem” isn’t solved the workforce will fall into complacency and sloth, and if enough blood isn’t shed to keep the moon shining brightly since it started to dim the rest of the Teōtl will be extremely upset. Tending to persistent problems are one of the things that can thrust a deity into prominence amongst the highest, especially if a Pantheon’s leaders are unwilling or unable to address them. 

Dangerous problem Complications represent forces dangerous enough to harm divinities attempting to solve them. Ruinous environmental effects capable of burning away divine flesh, Fate-twisted societal-ills that can abrade the divine Mantle even in the otherworld, and hideous beasts so nefarious and powerful they can scare even the immortal may possess this Complication. If a God fails to fully buy off a dangerous problem Complication, the God suffers a Divine Wound.

Durable Complications indicate a problem that will return if not fully rooted out, whether due to particularly hardy constituent parts, such as a horde of demons that’ll reform if not utterly expunged, or a potentially cyclical issue, such as increasingly dangerous and out of control spring revels. If a God resolves the problem but doesn’t buy off the durable Complication, the God solves the problem for the remainder of the arc…but it will return, potentially worse, after that. 

Developing Situations cover any events that might cause a Problem or its Complications to change. Storyguides should follow what makes sense to the narrative; if a character goes out of their way to befriend and provide leadership to bands of unruly centaurs before trying to rid the Otherworld they dwell in of strife, it may make sense to reduce the required Effect by 1. If iniquitous human sorcerers and witches have been trying to sneak into heaven for nefarious purposes and the Orisha have been too preoccupied to stop them, it’s possible that a pesky 1 point Problem is suddenly persistent. This shouldn’t be used punatively but as a way to reflect the ongoing effect of the story on The World and Otherworld, and Storyguides should be receptive of player suggestions for how situations might develop and change over time. 



Wonders and Disasters: Realm Conditions

Realm Conditions track important features, changes, or projects in the divine realm. A sprawling palace complex to house divine servants, the multitude of servants themselves, or an endless storm which keeps away the uninvited might all be features a God creates and maintains through Realm Conditions. 

Realm Conditions create narrative realities for the divine realm. If Hotei creates an ongoing Realm Condition for “Lucky Travels” all who cross the realm will experience fortunate and easy journeys, unless an outside force powerful enough to oppose the Realm Condition works against it. Less powerful efforts simply won’t do; a demon might wish to bedevil travelers, but without the ability to oppose the Condition’s effect, it would always find them benefiting from lucky breaks and happenstance. 

Realm Conditions are as durable and expansive as the power put into them. If Karttikeya imbues 3 Legend to organize and instruct an invincible army for the defense of a Loka, a would-be invader must be able to exert at least 3 Effect at the Divine Rule level to overcome it. Realm Conditions affect major regions or subrealms by default, while some abilities may allow a single Condition to affect a wider area. If Dionysus surrounds himself with alcoholic vapors confusing all who approach him for 3 Legend, Zeus must generate 3 Effect to have a discussion with the God of wine (and perhaps ask him why he’s being so unsocial.) 

If they exist for long enough, Realm Conditions can become permanent salient features of a Realm. At the end of an arc, if a Realm Condition still exists, a God may choose to release their direct control of it. If they do, they regain the Legend imbued and the Condition because another ongoing aspect of the Divine Realm. This happens automatically for Realm Conditions created through Legend spending instead. If Hotei chooses to make “Lucky Travels” a permanent part of the lands around dammed great river of Heaven, it would indefinitely exist independently of the God, unless someone else undertook active efforts to destroy it. 

Realm Condition Stunts

Gods pay for Realm Condition Stunts by imbuing or spending additional Legend as required. They don’t count towards a Realm Condition’s effect, but instead offer some other benefit to the Condition or God. 

Dire Hazard (2l): You create a Condition dangerous to even other divinities. Attempts to manipulate, degrade, or destroy it suffer from the “Dangerous Problem” Complication at a rating of 1 for each time you purchase this stunt, which may be multiple times for a single Condition. 

Endless Reach (3l): The Realm Condition extends to affect an entire great realm or group of lesser realms, whether you’re Sobek desiring to fill all four directions of Pet with crocodiles for some reason, or Sun Wukong letting the entirety of Heaven know how great you are (again). 

Personal Aura (1l): The Realm Condition travels with you, affecting whatever local otherworld you find yourself in, and even The World if you dare travel there in full divine splendor.



Divine Difficulties

Since Divine Rule actions use Legend, anything a character does that engages with the system represent effort and opportunity that can’t be used elsewhere. Even moreso than with regular actions in Scion, Storyguides should give wide latitude to players throwing their divine weight around before calling for a Divine Rule action. Many things Gods do won’t raise to the level of Divine Realm actions, and it’s fine to let players style on fools with their divine might through piles of Scale once in a while. Divine Rule actions specifically come into effect when characters want to make lasting changes and affect matters of ongoing import at the Godly level.
  • Effect 1 problems and conditions are the sort of things that a determined Demigod might be able to solve on their own. Horrific, community destroying monsters that don’t dare challenge the Gods directly, social curses and contagions which vex and bedevil mortals but which a transcendent saint or teacher might undo, and natural disasters which only great heroes could overcome all qualify. 
  • Effect 2 problems are those that have increased in intensity or spread in scope past what even a Demigod can normally manage. Creatures that would blight nations in the world or cause consternation to the natives of an Otherworld, disasters that might end civilizations or leave lasting marks in celestial realms, and society-wide malignancies or more focused but wholly-beyond-mortal supernatural effects. 
  • Effect 3 problems and conditions have reached a point where even the heroic efforts of multiple Demigods or massive otherworldly populations probably can’t rectify them. They rarely manifest in The World unless actively created by God or similar force. In Otherworlds, creatures or other independent threats at this level can become de facto rulers of great swaths of a realm unless a God steps in, supernatural dangers and effects will totally reshape life for those affected, and social ills or trends are utterly consuming for those they touch. 
  • Effect 4 concerns threaten most of a smaller realm or a large portion of a greater one. Unless actively concealed, every God in the Otherworld will be aware of them, and effects of less scope but similar intensity can directly challenge the salient features of a given Realm or Region. Creatures and individuals at this level are often actively contained or courted as allies, to prevent the possible havoc they might wreck in Divine Realm or World.
  • Effect 5 threats and conditions are the greatest powers, dangers, and effects in the cosmos not actively being cultivated, supported, or spread by Gods or equivalent beings. Creatures at this level would be World-ending terrors if they ran rampant, supernatural effects could rewrite the very fabric of lesser beings and their surroundings, and social effects might transform a society into a form utterly alien to its older self. 
  • Effect 6 and greater threats and conditions solely result from the actions and powers of Gods, Titans, and similar beings, and always represent a major investment to create and unleash. Attempts to unleash such powers will alarm most Gods no matter the result, as these are forces which can reshape the cosmos entirely. 


OK, that's just a taste of the section on Divine Rule, just enough to give us an idea of what's in store for us when we get the full chapter. When we see the full text we'll also see more on Realm Conditions, guidance on Godly Strife and Divine Opposition including Divine Conflicts and Divine Wounds, and more guidance for Storyguiding Divine Rule. Not to mention all of the fun stuff about Incarnation and Religions! Lots more coming our way, but this sneak peek is a fun way to get our thoughts percolating.

Speaking of sneak peeks and speculation about what might be coming next... don't forget that the Scion: God Creator Panel II is streaming on Onyx Path's twitch channel tonight. https://www.twitch.tv/theonyxpath



On Sunday at 7 PM EDT / 4 PM PDT on https://www.twitch.tv/theonyxpath - Scion: God Creator Panel II

Hosted by Scion: Godsend Storyguide Gilbert Ramos, Creator II panel features Scion: God writers Hiromi Cota and Spider B. Perry talking about Scion: God.

In addition to that broad and interesting discussion, this one will likely have some teaser info about what might be coming for Scion after God, as well as a load of discussion on how Scion and mythological canon work (and don’t work) together.


Scion Creator Panel - Part 1 on Saturday @ 7PM Eastern and Part 2 on Sunday at 7PM Eastern
over 1 year ago – Sat, Oct 22, 2022 at 06:54:45 AM

Hello Scions,

In celebration of Roll20Con this weekend and in support of this Crowdfunding campaign, there are two special streams being hosted on the Onyx Path Twitch channel that I'd like to tell you about.

First up, tonight at 7 PM EDT / 4 PM PDT on https://www.twitch.tv/theonyxpath - Scion: God Creator Panel I

Hosted by Scion: Godsend Storyguide Gilbert Ramos, Creator I panel features Scion: God writers Hiromi Cota, Monica Speca, H. Ulrich, and David Castro talking all about Scion: God.

In addition, if you want to learn more about possible topics for the Stretch Goal books Companion and Divine Inspiration, this one will have some discussion about other areas they'd love to dig in to (and could maybe cover if we unlock more Stretch Goals!). I also expect some talk about the details of how God-level games can work.




On Sunday at 7 PM EDT / 4 PM PDT on https://www.twitch.tv/theonyxpath - Scion: God Creator Panel II

Hosted by Scion: Godsend Storyguide Gilbert Ramos, Creator II panel features Scion: God writers Hiromi Cota and Spider B. Perry talking about Scion: God.

In addition to that broad and interesting discussion, this one will likely have some teaser info about what might be coming for Scion after God, as well as a load of discussion on how Scion and mythological canon work (and don’t work) together.

DISCORD GIVEAWAY

Check Onyx Path's Discord for a special Scion: Origin Roll20 giveaway. There's a form pinned in the General channel to enter (just need your Discord handle and e-mail). They'll be drawing three winners at 9 PM EDT on Discord.




As noted, both panels are hosted by Gilbert Ramos, who is the Storyguide for Onyx Path's ongoing Scion: Godsend game, which is streamed on their Twitch channel on Sundays at 9 PM EDT, so if you enjoy the panel, stick around and check it out!



The Visitor Before The Dawn Of A World
over 1 year ago – Fri, Oct 21, 2022 at 11:35:20 AM

The Visitor Before The Dawn Of A World


She hewed a sphere of brilliant green stone of a sort unseen in The World or above or below it, hollowing it out before setting it above a dry land beyond the sight of mighty kings or learned priests. 

So immense was it that to stand on the dusty earth beneath it was to see only an enormous dome, shapes on its luminescent surface slowly marching from horizon to horizon as it commenced its stately rotation. 

And those shapes resolved themselves into me, cuneiform on planetary scale detailing cosmic secrets of ascent that would see human and near-human raise beyond the dusty plains and arid state above, and become greater than ever before-

The great roiling voice sounded from far away and farther above, echoing in spaces between primordial spheres and starry skies, stirring up the dust and ashes beneath the green horizon. 

“I am sure,” spoke Marduk, Slayer of Tiamat, as a voice from an empty room, “that whatever my Daughter is doing she is not attempting to upturn the proper order of things, or disputing the decrees of the Gods, or seeking to elevate men and women past their stations, or of doing any such things which would bring shame upon her father. I would wield fatal power against any who claimed she did such, severing them into countless pieces and decorating the lonely, distant places the Daughter of Marduk spends her nascent godhood, so that she might enjoy whatever new and useful form I gave them as she partook in useful and industrious actions which might make her father smile upon her. That is the high regard which I regard my Daughter and her works.” 

Bushra, She Who Spares the Innocent, Savior of Seven Cities, She Who Split the Skull of the Devouring Serpent, cried out “Fuck!” and pulled the dome down with a great and angry effort, green light smearing into invisible shades it crashed down onto the dry space beneath it, me cracking and shattering into brilliant shards amidst consuming darkness. 

“Fucking Tablets of Destiny!” Bushra, Daughter of Marduk yelled, as the dome ground itself to bits, its apocalyptic impact sending shockwaves across the empty world, all before the voice of Marduk, King of the Gods, Lord of Lords, Mighty Leader faded from her divinely excellent hearing. 

And then there was a soft knocking on her corner of the universe, audible just past the continuous roar of the green sphere’s cataclysmic fall, and Bushra, Who Can Eat an Entire Deep-Dish Pizza By Herself, winced and sighed. “Might as well come on in, Lemuel.”

***

The ship’s rain slick deck drunkenly lurched starboard, crew desperately holding on to anything that didn’t move as everything that did tumbled towards the rapidly approaching sea. 

“She’s listing!” an officer yelled. “Someone kill the engine! It’ll be murder if the propeller is still going when we hit the water-”

And the engine was silent, motive parts stilled and unmoving. 

 “Get the boats in the water and clear, we need to move-”

And the life rafts were already deployed, fully inflated and within easy reach of the ship. 

“There are still refugees below deck, we need more time-”

This is Becoming a Farce, thought the watching power, and so The World shifted, enormous arms cradling the ship and gently depositing it on a shore further than it could have ever gotten in its condition. 

“I saw him! I saw him!” a midshipman yelled as she staggered back to standing straight with the vessel’s new orientation on dry, unmoving land. “The Son of Dagon caught us! He carried us to land!” And she began to pray, joined by many of the other crew. And their prayers reached Lemuel as he was already looking

Towards the towering inferno that spread from the oil derrick an ocean away, curdling smoke filling the sky. None still lived at the disaster’s heart; those survivors already moved well clear of the blaze as fiery slicks of crude reached out across the ocean waves, towards foundering waterfowl already tarred. The God did not hesitate, and the fire failed as if it was never there. The derrick’s structures crimped and wrapped around themselves, the flow of unwanted oil staunched. Thick strands of crude wound back up onto themselves, until a burg of petroleum stuck to the burnt deck of the derrick. And finally, almost as an afterthought, gentle hands cleaned confused birds of crude and massaged health back into their small bodies. 

An emergency responder at the edge of the disaster’s radius watched, eyes wide, and pulled over a confused coworker. “I saw Him! I saw Him save the birds!” 

And so it was Lemuel, the God Who Swims, He Who Cradled the Serpent as It Died, Son of Dagon, the God Who Saves the Seabirds, Bringer of the Pizza who gently stepped into Bushra’s dry place beyond The World, amid the still-tumbling plates of green stone. 

***

“You did this yourself,” Lemuel noted, dark eyes taking in the endless distance of mint apocalypse, “Or at least this feels really Bushra.” He sat atop a plate of shattered stone, mindful to avoid obscuring the cuneiform that still gleamed on it, a hand gently stopping the recently-rescued-and-cleaned cormorant accompanying him from hopping away. 

Bushra scowled down from above, enormous form blotting out a considerable percentage of the sky. Her gleaming raiment swirled, its own luminous cloth distorting and mixing the jade light from the fragments below. “Yeah, well, Dad called me out. Waited until I was just about done, and then read me the riot act from afar. Well, the implied riot act because Marduk’s Daughter wouldn’t have done anything that he and the Anunna wouldn’t approve of.” She picked up a piece of the fallen dome, looking at the cuneiform that read “without limit” before its newly formed edge cut it off. “Didn’t even bother to show. Figured he could just yell in my direction, and I’d fall in line.” She hurled the shard of stone at the empty sky, green rock becoming a distance and flickering light for a moment. “And he was right. Panicked and destroyed all my work myself. One cosmic dome, crashing to this Axis Mundi’s empty earth. Wasn’t even a good apocalypse; no one else to see it.” 

“Probably better no one saw it, for their sake.” The cormorant settled down next to Lemuel, and he idly pet it as it preened. “Though I wish I had gotten to see the dome, before you did it. And a little surprised that you didn’t have it out with your father.” 

“Have it out with Marduk, Who Saved The Gods, His Forefathers From Danger? Does that sound like a good idea?”

“Well, not necessarily, but that doesn’t mean Bushra wouldn’t try it, you know? I seem to recall certain extraordinary feats completed in the shadow of the John Hancock-“

“Eating an entire pizza is in no way the same thing!”

“It was a deep-dish pizza. And it was on top of the corpse of an enormous, city devouring serpent.” 

“So I was hungry since I had just slain the stupid snake and-“ Bushra was laughing, despite herself, and broken pieces of green stone cracked and slipped all around her as she couldn’t control her mirth. “Making me think of that whole stupid day is cheating.” 

“Reminding you of literal apotheosis is cheating?” Lemuel smiled back, and allowed the cormorant onto his lap as it tried to groom him. “I don’t know, I think it might be helpful when you’re feeling bullied by your divine father. Remember what you are now, and who came with you. Maybe not so easy to bully.”

“It’s not that simple. All the Anunna are like that, caught up in eon-long certainty over dignity and pecking order, and furious if anyone challenges it.” She smiled, sadly, and tossed another green stone shard into the sky, where it hung and gleamed. “I think he was trying to be supportive, in his way. He really is proud of me, and doesn’t want my relationship with the rest to go sour. I get that; Enlil is going to be livid if he ever realizes what I’m trying to do, and I doubt even Ishtar is going to be happy. But yeah; a one-way message on the wind lets me know that he knows without making him confront me over it, and I guess I appreciate that…”

“Even while it still pisses you off.” 

“Yeah. And the fact that he feels like he needs to do that makes me even more upset- okay, Lemuel, I have to ask what’s going on with the bird.”

“I’m Savior of Seabirds now,” the Savior of Seabirds admitted as the cormorant settled down in his lap again. “Pretty recent change.”

“Here we go.” Bushra bent over Lemuel, blotting out a full three-fourths of the sky, and squinted at him. “And while I’m risking confronting with my divine family, my friend of friends, He Who Brought the Pizza Himself, is out in The World getting his hands dirty with crude oil and drowning sailors and getting all wrapped up in the love of every rescued maritime unfortunate.”

“I’m spread thin,” Lemuel admitted with a shrug. “But there’s so much to do.”

“I get that, Lem, I do. But you shouldn’t imply to your bosom buddy that you’re ready to help wrestle her entire Pantheon into submission when you’re neck deep in Worldly business.” Bushra crouched, picking up another jagged green shape to toss into the sky, and another shining dot blossomed up in the darkness. “Besides, Ishtar would mess us up.” 

“Ishtar would mess us up.”  Lemuel stood, carefully placing the cormorant back down on a steady piece of green stone, before hefting a moderate chunk, barely larger than a Mack truck. “Assuming she ended up on the other side.”

“She’s great, but she still stands amongst the supreme, you know? I wouldn’t count on her support if I ended up in a shouting match…or worse…with the older generation. Want to put that a degree or two above where you think the ecliptic should go?”

“Have you asked her? You might be surprised.” With a grunt, Lemuel threw the block upward, and it grew brighter and brighter before it became a searing mark in the black. “So you’re not going to give up here, then? Going to give it another go, making the ideal world?” 

“Well, putting up a decent sky for anyone who comes to this corner outside The World is the least I can do after messing it up so much. But yeah. Maybe I’ll give it another go. Maybe after talking to Ishtar first.” Straightening, Bushra looked to the sky with a stone shard in each hand. “We’re going to need to vary this up if we don’t want to end up with here being called the Place of Green Stars.” Still, she tossed both upwards, each splitting into gleaming shards which became shining points, scattered around what was starting to look more and more like a night sky.

“We? Hey, you just told me I should be careful with heavy divine lifting when I’ve been stomping around the world.” The cormorant warbled at Lemuel disapprovingly, and he picked it up. It resumed grooming him immediately. 

“And maybe this is an opportunity to stop being so directly enmeshed in world affairs. Look, I think the seabird thing is…it’s very you, but we’re not Demigods any more. I know we got caught up in plenty of things then-”

“I should’ve brought pizza.” 

“Hah ha. But yeah, you should have. Anyway! I know we got caught up in all sorts of wild and out of control things then, but now the way we change imprints on reality. Allowing ourselves to be changed doesn’t just affect us anymore.” Bushra began cleaning space around herself, moving shards of green stone to expose the dusty ground. “Take a bit to help me here. Answer prayers from afar; inspire some young Hero to take up great deeds on behalf of their marzeh and keep paying it forward that way. Don’t take on too many Worldly burdens yourself; even Gods can get worn down.” 

“Well. Maybe. This whole place is pretty dry for me, though. What are you thinking, a lake here?”

“Who else am I going to ask to wrap a world in oceans, filled with broken secrets and forbidden ideas for its new inhabitants to discover?”

There was only a cormorant to watch, as a place beyond the edge of The World slowly filled with gentle oceans beneath a sky half-filled with green stars, and a story began anew. 

Divine Inspiration!
over 1 year ago – Fri, Oct 21, 2022 at 08:30:26 AM

Hello Scions,

I hadn't expected to post an update until our fiction piece later today, but it looks like it's already time for some new Stretch Goals! Because we've just unlocked our Scion: God jumpstart!!

ACHIEVED! - At $80,000 in Funding - Scion: God Jumpstart - An introductory scenario to launch your Scion: God story, complete with Ready-made Characters and basic rules will be created and released as a supplemental PDF. All backers receiving the Scion: God PDF will automatically have this added as a bonus reward.

One of the things I really like about Onyx Path's Jumpstart products - they provide the perfect launching pad for a new story or chronicle without necessarily plotting out how that story will unfold beyond the Jumpstart. Like, it's not a city map so much as it is a neighborhood with open roads at the end and some street signs to set you off in different directions.

OK, I'm probably getting lost in my analogies here, but I like the ones that give me a solid footing and then provide new ideas to explore going forward. Because sometimes, especially with games with possibilities as open as Scion: God, I need a little direction or some kind of framework to start building our story. So let's have some more tools in that vein for our next Stretch Goal!



At $90,000 in Funding – Divine Inspiration Supplement – Scion: God
contains so many options for play and story paths to explore it can be a challenge to narrow your focus. Onyx Path will create a supplement to provide some direction and ideas for Storyguides to build upon, including creative Plot Seeds to explore in your game. All backers receiving the Scion: God PDF as one of their rewards will automatically receive the Divine Inspiration PDF as a bonus reward.



 Love that! While we've got the jumpstart coming to help get you up and running, and the Companion supplement to explore more of the rules an options side of the game, this Divine Inspiration supplement will be focused more on the story side, providing tools for the Storyguide to put together some epic tales!

I'll be back later today with our story of The Visitor Before the Dawn of the World, so until then, vote on the preview poll, continue to spread the word about this campaign, and let's see if we can't unlock some Divine Inspiration over the next week or so!

#ScionGod