Sneak Peek: Creating a Pantheon
about 2 years ago
– Sat, Nov 05, 2022 at 06:44:38 AM
Hey there, Scions!
I've got a sneak peek from Chapter 4 for you today, which details the ways that Gods may forge new Pantheons, Mantles, and myths. Tomorrow, I'll be sharing a bit from Chapter 5 dealing with Birthrights. On Tuesday we'll have the next manuscript preview out to backers, which will contain the full text for both of these chapters from the current draft of the Scion: God manuscript.
I've got a sneak peek from Chapter 4 for you today, which details the ways that Gods may forge new Pantheons, Mantles, and myths. Tomorrow, I'll be sharing a bit from Chapter 5 dealing with Birthrights. On Tuesday we'll have the next manuscript preview out to backers, which will contain the full text for both of these chapters from the current draft of the Scion: God manuscript.
Creating a Pantheon
Pantheons do not spring into existence fully formed, even if it may appear to mortals that they do. From the perspective of the Gods, they gradually coalesce through Deeds that shift the perceptions of The World: when a Band of Scions has fought, loved, and struggled long enough together, people cannot help but think of them as more than Heroes who stood side by side. They become something else, something new.
Scions who achieve Apotheosis and become Gods have a choice. They can remain fully part of their own Pantheon(s) or they can work to define themselves as so markedly different that they gain access to powers that will be unique to them and to any of their Scions. Other Gods have done it in the past through Mantles woven together from Deeds intended to strengthen their new identities. Some of them have poured so much of themselves into these new Mantles that their original natures in their first Pantheons have all but faded: the God of a minor city-state or a sacred mountain leaves that part of themselves behind to become the protector of an empire, with their first selves turning into nothing more than a curiosity for scholars and archeologists.
Players who want their characters to form their own Pantheon should be aware of several things before they begin. Briefly:
- It involves a choice of Deeds at each point of Legend from 9 to 12 to complete fully
- Gods accomplish three of these Deeds through Incarnations: as Heroes at Legend 9 and 10, and as Demigods at Legend 11
- Unlike Apotheosis, there is no need to complete every step, but skipping one has consequences
- A Pantheon can only have three Gods of Legend 12 at any time
This information is not hidden from Gods, either, although they will explain it in their own terms. Any God whose Mantles, like those of the Òrìshà who transformed into the Loas, have created their own Pantheon know how it is done and can guide others along the way.
Overview
There is no single way to form a Pantheon. Some Gods form themselves around a culture, others around a sacred place, and still others around an ideal. Some focus on the mortals who worship them and some around The World those mortals rely on to live. What all the ways share in common is a general arc from smaller to larger whose reverberations can reach further and further back in time until they may reach the moment of creation itself.
At each step, they act to provide answers to increasingly profound questions for their followers. If they make mistakes along the way, those become part of their legacy as well. Unless they’re careful, their Pantheon and the religion associated with it may look nothing like they originally intended.
- At Legend 9, Gods act to offer devotees new ways of seeing them as a distinct grouping, even while they maintain their Pantheon ties. Whether as mystery cults like those of the Hellenistic period or syncretic religions that form where any cultures meet and exchange stories of their Gods, the Scions come together to nurture a new Cult that is theirs alone. The focus of this stage is their mortal community of worshipers and how it interacts with other mortals.
- At Legend 10, they work to extend the reach of their Deeds further into the past, attaching it to Scions whose own achievements demonstrate that the Gods have raised up Heroes for centuries to promote their values. By guiding these Scions to their Visitations successfully, the characters define their proto-Pantheon’s Virtues, which are the focus of this stage together with the kind of Heroes who represent it.
- At Legend 11, the Gods become the first to have taught humanity important skills, to have named things, or to have performed sacred rituals. Depending on the choice they make, this can involve claiming a people, a land, or an aspect of nature as their own, but usually involves the creation of a special Sanctum that will act as the seed of an Over- or Underworld. Performed successfully, it ends with the creation of their own Signature Purview that they will pass on to any of their Scions in the future. The focus of this stage is the relationship between divinity, humanity, and The World.
- At Legend 12, they define their cosmology and their place in it. This step can be the most challenging and difficult, since it will forever engrave their identities in Fate and mortals’ memory of who they are. If they succeed, however, the Mantles they have created along the way become independent Gods and the Realm or Realms they have created expand to their fullest potential. The focus of this stage is that of ultimate meaning: life, death, the order of the cosmos, and similar matters of profound importance to humanity.
Pantheon Mantles
A God worshiped in one place or in one aspect can be markedly different from another. Zeus Basileos rules over the Theoi, Zeus Xenios protects strangers and defends the rules of hospitality, while ram-horned Zeus Ammon is counted among the Netjer. While most Mantles like these come to be when a God negotiates with a Demigod Scion to keep her from trying to usurp his primary Mantle — acknowledging the Scion’s worthiness without surrendering control — they can also arise when Gods separate themselves from their native Pantheon in order to create a new one.
The amount of difference between a God’s main identity and that of a Pantheon Mantle depends on their preference and how many of the stages of Pantheon-building they have undertaken. Some are virtually the same other than having a connection to different Legendary Titles, while others are almost unrecognizable.
By completing the work of Pantheon creation at Legend 9, a God’s Pantheon Mantle can substitute up to three of her Legendary Titles for ones better suited to the identity. She can do so with another three Titles with each subsequent point of Legend, so that a Legend 12 God has an entirely different set.
Starting at Legend 10, a God can exchange one Calling for a Mantle-specific one, keeping the same number of Callings dots and Knacks. He may do so with a second at Legend 11 and the third at Legend 12.
At Legend 11, the God can trade two Purviews for ones specific to the Pantheon Mantle, and two more at Legend 12. If one of these is the Pantheon Signature Purview (PSP) of the God’s original Pantheon, it means that she maintains some connection to that Pantheon in some form. If not, then her player is indicating that he wants the character to focus completely on the new Pantheon: the PSP still changes to the one associated with it, and the Mantle attached to the first Pantheon goes free to find a better bearer.
Legend 9: New Mysteries
At Legend 9, newly-risen Gods begin forming a Pantheon on a small and local scale by gathering a new Cult that recognizes their connection to each other. Even if the Scions already have Cults of their own, this one is different: it will become the core of their religion and a record among mortals of all the Deeds they accomplish together.
The general goal of the Deed at this point is to foster and strengthen this new Cult against whatever forces might oppose it. The characters do this by incarnating as Heroes somewhere in The World linked to their collective Legend, acting to exemplify the qualities they want the Cult to promote, and showing would-be followers that their way offers something different from the worship of other Pantheons.
Suggested Questions and Stories
Why is this day sacred? People remember when their Gods win victory against the forces that oppose their religion. A day that commemorates a challenge the original Band of Heroes faced has turned into a holy day among worshipers, but what was it that they did to make it special? While the Gods’ Incarnations are not their former selves, the Deed they carry out is symbolically or thematically similar to one of their early adventures and takes place on the same day of the year. The opponents are different, as are their specific goals, but what motivates them is much the same. Choose an option like this if you want a more action-oriented arc in which characters teach lessons through displays of power.
- If they once fought Titan cultists hunting for sacrifices that no one will miss in a busy city, they may now be a group of politicians systematically withholding support for poor neighborhoods so that they collapse and can be demolished. Both of them are driven by a callous disregard for the lives of marginalized people, but their methods change from the past to the present. Resolving the situation emphasizes that the Heroes are protectors above all else.
- If the Heroes once investigated a Sorcerer who used magic to take revenge on anyone whom he felt had ever insulted or belittled him, then this time, it’s an amateur occultist who is the first of many victims whose only connection is that they all had a scholarly interest in magic. The opponent might be someone who wanted to learn sorcery and was turned down repeatedly, but who now has some item that lets her strike back at them. Depending on the way the story plays out, the theme could either be a warning about the dangers of sorcery or what happens when someone lets the desire for retribution dominate them. Each would teach a different lesson to the Gods’ Cult.
What makes us different from others? Through symbols and practices, the Pantheon’s followers have marked themselves as different from worshipers of other religions. They may do it through the way they dress, their diet, or how they decorate their bodies. They may surround themselves with secrecy, requiring initiation to learn the deeper teachings of the Cult, or they may only be open to people of specific heritages. How did these practices come to be, and how does it affect the Cult’s relationships with the surrounding mortal communities? Choose an option like this for a socially-oriented arc in which investigations and interactions are the key to success.
- A group of devotees of the Gods want to buy property in a small town so that they can build their first temple, but the local community is suspicious of them, especially those involved with a temple of an established Pantheon. The Heroes must find a way either to ease tensions among the mortals before the problem escalates or show their own followers how to protect themselves against the kinds of threats they will face in the future. It’s possible that some outside force is manipulating one group or the other in order to force a confrontation and drive the Gods’ people out; it may be someone involved with one of the characters’ native Pantheons who sees this new faction as an aberration or even a member of one of their existing Cults who believes the inclusion of their patron in this new religion is religiously offensive.
- A schism in the Gods’ Cult happens before it can properly take shape, with two small groups of worshipers in a bustling city dividing over matters of proper belief and practice. Each group has a charismatic leader who isn’t willing to accept the other one as head of the community. Not only are their accusations against each other growing increasingly lurid — with rumors of gruesome sacrifices, abuse of their followers, and cooperation with Titanic forces — but they are starting to claim divine favor for their own position in the form of miracles. Do the Heroes side with one group over the other, work to bring them together to resolve their feud before it gets out of control, or remove both leaders in favor of someone more suited to the role?
What is our most important teaching? In multicultural societies where people can choose from a variety of religions to find the one that suits them, those religions often need to hold out a promise that none of the others do. It might be hope for a better afterlife, secrets of the true nature of The World, clear guidance on how to live, or just a supportive community, but it will be something that they can claim is theirs alone. What sets the Gods’ Pantheon apart from the religions around it, and how did they come to communicate its unique qualities to worshipers? Choose an option like this if you want an arc in which characters teach lessons directly, reveal mysteries, and lead others.
- Members of a still-new Cult dedicated to the characters have been very cautious so far about who they allow to join, restricting their teaching to personally-chosen initiates only. When some of their secrets are not only leaked online, but are picked up by a well-known designer who plans to use them as the basis for a new videogame, however, they find themselves faced with two challenges. First, they need to discover which one of them (if it was one of them) revealed the secret teachings and decide how they should respond to that. Second, they realize that if the mysteries become part of a popular game, people will believe that the Cult was inspired by the game and not the other way around. It’s up to the Heroes to reconcile questions of publicity versus privacy and help their followers decide whether their religion should remain secret.
Again, this is just a taste of the chapter to come on Tuesday. Backers of this project will have access to the complete draft manuscript before the campaign ends and any pledges are processed and payments collected. So join our Backer Pantheon if you haven't already, and help us unlock our next Funding Achievement, which expands our Companion supplement for a third time, exploring mystic Realms.
At $100,000 in Funding – Scion: God Companion Supplement III – More on Realms! The Companion supplement will expand and clarify rules around Terra Incognita, Realms, and Sancta. Rules and guidance may include information on ruling over Realms, creating or destroying Realms, Realm Conditions, and Realm challenges.