Hello Scions,
Another sneak peek today, from a pretty hefty chapter that we'll see in full on Tuesday. Today we're looking a bits from Chapter 5, which covers the Purviews of the Gods. This sneak peek will touch on Legend, Legendary Relics, and new Birthrights!
Legend
At each step of their journey, from Visitation to Apotheosis, a Scion’s Legend ebbs and flows. Their deeds and misdeeds form the basis of their mantle and give rise to the very foundation that firmly establishes their place in both their Pantheons and within The World.
And Ye Shall Be As Gods
Upon Apotheosis, a new God’s Legend is transformed into something far more substantial than as a Hero or Demigod. First, you integrate into the cosmology of your Pantheon. Or, if you are the sort to have bucked tradition and started your own Pantheon with Blackjack and illicit substances, you are the cosmology — especially if Creator is one of your Callings. You can also find yourself commonly referred to by your Legendary Titles. Just as Odin’s title, All-Father, is central to his identity, so too can your Legendary Titles become an epithet by which others invoke you and your deeds.
However, now your Legend makes you a prime target for ambitious Heroes and Demigods. As difficult as it is to attain Godhood, maintaining it can prove to be an unbelievably challenging task. You cannot simply rest upon your golden laurels and expect the continued adoration of your followers — even Gods must work and nurture belief in themselves. In failing to do so, they run into the real possibility that they may become forgotten or lose their standing in their Pantheon, being relegated to a mere Demigod or worse — just a Hero in another Demigod or God’s story. Who knows how many Pantheons and Gods rose only to fall into obscurity throughout the ages, their names forgotten, and their mantles left by the wayside?
Legend Trait Effects
Your God-level character receives a new Boon per dot of Legend and a new Calling dot for every even-numbered dot of Legend.
•••• •••• • Singular. You are a fledgling God, whose Legend is secure, but can still grow. You have taken the first step into full Divinity and many newly visited Scions aspire to your ideals and achievements. A religious order is started in your hometown or where one of your most important deeds took place. 9 Boons.
•••• •••• •• Incomparable. You have fully integrated into your Pantheon’s structure, finding a niche for yourself, allowing for wider spread proliferation of your worship to extend far beyond the lands of your birth. 10 Boons, +1 Calling dot.
•••• •••• ••• Unparalleled. Your deeds and actions shape the values of your Pantheon, becoming the basis for belief and how your followers emulate you. Religious orders and cults dedicated to you now extend across the world. 11 Boons.
•••• •••• •••• Peerless. You are inextricably linked to your Pantheon and its mythos, for better or worse. Whether you have been part of it since its creation or through the forging of your own myth, none can deny your place in its cosmology. Your words are gospel unto themselves, etched into stone, the hearts of your believers, and the very cosmos themselves. 12 Boons, +1 Calling dot.
The Hammer (etc.) of the Gods
From the time that a Scion experiences their visitation up until the moment of their Apotheosis into Godhood, they have been aided by their Birthrights — creatures, guides, followers, and relics — who have grown alongside with them in both utility and power. These Birthrights can and often do become part of a God’s Legend, attaching themselves to perhaps a specific mantle or incarnation.
Legendary Relics
In The World, there are a multitude of birthrights of varying degrees of power, some tied more intimately to the Legend of a Scion, Demigod, or God themselves than others — all of which were created from being part of a legend or mythic stories — have spawned what could essentially be considered homages to the original. These relics, while powerful in their own right, pale in comparison to those which truly have earned the moniker “legendary”.
Take Thor’s hammer, Mjolnir. By itself, it is a powerful relic capable of great feats of strength and drawing down thunder and lightening from the skies by its wielder. Anyone capable of forging birthrights can make a facsimile and attempt to pass it off as the real deal, but the truth is, as they say, is in the pudding. Or in this case: it’s matching belt, Megingjörð. While Thor’s belt is not a relic in the traditional sense, without it the true power of Mjolnir cannot be unlocked.
Truly legendary relics like Mjolnir, Caladbolg, Aegis, or the Cloud-Stepping Boots are infused with a piece of the wielding Gods Legend, imbuing them with a greater power than lesser versions, but with a catch: they now have invocation or Legend requirements to unlock their true power.
See below for a couple examples of Relics from Scion: Hero and Scion: Demigod that have been brought up to God-level:
Mjolnir (••••)
Legendary
Purviews: Epic Dexterity, Epic Strength, Sky
Often imitated, but never truly replicated, the true Mjolnir — the one which Thor himself, and Thor alone, has wielded — is a sight to behold. It radiates power, with ripples of electricity crackling as soon as it is handled. Crafted by the dwarf brothers Eitri and Brokkr, it is part of a regalia including a belt and iron gloves worn by Thor during his greatest adventures. Those seeking to emulate, or even seize the mantle of Thor, have sought after the true pieces as proof of their mettle and prowess.
Knack: The Scion imbues a number of Legend points into Mjolnir and gains that many dots of Might for a scene.
Tags: Lethal, Melee, Thrown, Versatile
Requirement: To fully unlock the legendary power of Mjolnir, user must also be equipped with the Megingjörð — the Power Belt. Otherwise, it remains inert and access to its Purviews and Knack are restricted.
Golden Stag (•••••)
Legendary
Purviews: Journeys, Moon, Wild
In the days of old, the Golden Stag was exactly that: a golden-antlered stag that pulled Artemis’ chariot through the night sky while on her hunts. Today, it appears as a custom chopper and helmet combo that moves faster than any other motorbike in The World, with its handlebars similar in shape and style to a stag’s horns.
Enhancement: 3 general, or 4 while attempting Stealth
Knack: For the purpose of hunts, the Golden Stag can traverse to any place in The World, as well as Terra Incognita or Dominions so long as there is a moon in that place.
Requirement: The Scion must have engaged in some manner of hunt (not all hunts involve animals) to ride the Golden Stag of Artemis, up to and including requests to enact vengeance on a wronged party. Attempting to ride the stag without a hunt being called will result in them being bucked off if it is in stag form or the engine not turning over if in motorcycle form.
New Birthrights
As new Pantheons come into the collective consciousness of The World, so, too, do new Birthrights become known and available to those born, chosen, or created to wield them.
Creatures
Aluxob (••)
Considered to be spirits of good luck among worshippers of the K’uh, and appearing as traditionally dressed Mayans, albeit no taller than a child’s doll, the Aluxob are a welcomed presence on farms the world over, with small roadside shrines built next to local farm stands. beware: if an Aluxob’s request for an offering is refused— be it a small bit of dried corn or other fruit of one’s labor — bad luck will follow until the proper reparations are made.
Qualities: Shroud
Flair: Curse
Ghost Bats (••)
To most, bats are creatures to be feared, and superstitions about them run rampant across the world. This is not the case for the Ghost Bats, who inhabit paradise of Coaybay. Each of them was once the soul of a living person, who in the nighttime leave their paradise to return to their families and watch over them. Offerings of guava fruit are often left for the Ghost Bats and is said to be useful in summoning them and getting them to share their eons of knowledge.
Qualities: Flight
Flair: Mirror, Mirror
Kapok Hounds (•••)
Moving together in packs, these hounds — referred to lovingly as ‘sato’ or ‘street dogs’ — share no one appearance on account of their being crafted from the wood of the kapok tree. Their purpose is to act as a guide for those seeking the paradise of Coaybay, acting as companions for the journey. While they are not as hard one would expect for hounds made of wood, there is a cottony quality to the feel of the wood that lends them to being often pet and doted upon as “goodest boys or girls”.
Qualities: Armor Piercing
Flair: Penetrator
Followers
Behiques (•••)
Shamans and medicine people of the Taino, they can speak with plants to uncover their medicinal and spiritual properties. Further still, they know the language of the Zemi themselves and act as the conduit between the Gods and their faithful. So honeyed are their words that they are even said to have used their skill to calm the rage of the Titan Juracán, and there are few situations that they cannot talk themselves (or the Scions they follow) out of.
Tags: Consultant, Helpful, Knack (Combat Medic)
Gandharvas (••)
Servants of Dhṛtarāṣṭra, one of the Heavenly Kings and Guardian of the East, these celestial beings are skilled in song and dance bringing not only joy to sad events but using their talents as an act of meditation in hopes to bring enlightenment to those in their presence — and hopefully faring better in this incarnation than their last, which led them to being gandharvas in the first place. Perhaps if they stopped bothering meditating monks, they’d fare better in the next life.
Tags: Entourage, Knack (Fluid Appeal), Smooth
Guides
Acan (••)
Among the many Gods of the K’uh, Acan is said to be the life of the party. A boisterous and exciting God, who enjoys partying and being the clown of the group, Acan’s gift to humanity was intoxication and altered conscious by way of his sacred brew made of fermented honey and the bark of the balche tree. Scions seek Acan out when they need to gain otherworldly or spiritual incite and need the help of a more experienced partier than themselves.
Asset Skills: Culture, Occult
Guide Stunt (1 or 2): Gain an Enhancement equal to successes spent on this stunt on your next Culture or Occult roll to glean helpful information.
Ek Chuaj (•••)
Known as the Black War Chief or the Black Scorpion, Ek Chuaj has worn many hats: as a God of merchants, a God of war, and even the patron of the cacao plant. Being multifaced has proven to be part of his staying power and he teaches Scions to not put all their eggs in one basket: diversifying your talents and skills is the best way to get ahead — especially in business and war.
Asset Skill: Persuasion
Purview: War
Guide Stunt: Gain an Enhancement equal to the number of successes on the next Persuasion roll to improve the Attitude of the target in your favor.
Relics
Anat’s Rib (•••)
A highly sought-after material to be forged into jewelry or as accents on weaponry, Anat’s Rib isn’t Anat’s — it is a sliver of bone from Ba’al’s body which she reconstructed after after Mot slew him. Many see it as a sign of Anat’s devotion to Ba’al as well as her inclination towards righteous fury — you may have slain her beloved, but she will use parts of him to enact her vengeance.
Knack: If the Scion is Taken Out, they gain a second wind and unmark Taken Out. Only usable once per battle/scene.
Enhancement: 1 when engaging in battle or feats of strength.
Dagon’s Compass (••)
Purview: Journeys
Motif: Wherever you go, there you are.
While ancient Phoenicians did not have a compass in a way that resembles modern ones, they were nevertheless granted the means to navigate their way home by the God Dagon. The item can take a multitude of forms: a classic hand-held compass, a needle on a magnetized rock in a bowl of water, or even an app on a smartphone — whose icon is silhouette of a dolphin jumping from the water. No matter where a Scion is, this compass can guide them wherever they need to go or be — be it in The World or otherwise.
Enhancement: 1 to finding or entering Terra Incognitae or Underworlds, 2 to navigating to anywhere else in The World.
Moonlight Bow (•••)
Purview: Moon
Forged out of guanin, an alloy consisting of copper, silver, and gold, this bow is modeled after the one wielded by the Goddess Maroya, who hunted down the unworthy dead in the night shooting beams of moonlight to banish them to oblivion. A more modest in appearance recurve bow in the modern era, scenes of Coaybay are etched into it, it has become popular among hunters and even Artemis has commented that she, too, wished she had such a bow.
Knack: When a Scion is facing down dishonorable undead, the arrows fired from the Moonlight Bow appear as brilliant beams of moonlight and deals one additional damage against such creatures after purchasing either the Inflict Injury or Critical Stunts.
Well, there's just a tiny tease of what's coming on Tuesday. We'll have more for all of these sections, plus Knacks and Pantheon-specific Purviews, not to mention an expanded section on Creating Pantheons that we shared yesterday!
All backers will be able to download the next draft manuscript preview on Tuesday, and will be able to read the entire draft of Scion: God before the end of the campaign, prior to any pledges being processed or payments collected.
#ScionGod